![]() ![]() I need to make large maps with ray-tracing to render optimization, with real entity system and multiplayer sync, with variable field height and AI lieutenant that controls other, with map generation and portal vision. I can't just keep simple 8byte per field map like you, and make maps manually. But unfortunately, i can't just write simple game. I tryed to remake your game, with hope about extend and make my own. But you make it's so good without all of this shit, what i want in my games. I try write games lot of times, and every time i buried up under premature optimization and too big list of wants, to make it while free time. Your game for me, like symbol about, simple graphics and 2.5D also can be enjoyably. Too tired with quake, and too uncomfortable with doom (i tried most emulators, but hmm, just feeling wrong). The latest time i most played in 2D games, like Crimsonland and other 10tons, and management games like factorio. Maybe i like your game, just because i'm bored with rpg, and too much visualized games.īut your game like fresh breath, with simple graphics and easy controls. ![]() Send me your email, if you want some private links to online implementation. Sorry for alot of text, i just slightly obsession about gamedev from childhood, and now in my twenty eight years, i stay have no games other than tetris like because more knowledge make me more wishes. But i just can't write something own too simple to be playable in first 3 motivated days. ![]() Countless times i parse other games and make map viewer, or scrap info (like morrowind alchemy search with deep respawn analytics). Every time when i try write something, it's runes by ugly view and no game play earlier than i write it with too complex engine. But it all needs more time, and motivation. As final i want rooms with independent space-metric to achieve unlimited-sized levels without "loading" and ship flight mechanics. Then i want convert box based levels into something like doom (keep gameplay), but portals instead of BSP and expand it. (Can share source, if you want online HTML5 version with originally tuned parameters) I want to recreate original game, with online platform. With LAB, it's already loved game (finished 8+ times), with existing maps. ![]() But every time when i write new game, i just demotivated before it's view cool. One version shows 2d top-down view, other real flight over map in 3d, but with one sized sprites (i'm don't set size manually). May be in next weekend because too busy onto work-week.Īt this weekend nights, i already make map viewer who can open maps online from published game folder. (Just based on existing information + nee read wall flags) I even can do static game walker with full in-game editing online. It's easy in compare to real game with live mobs. I think i can write browser based editor with map(original formated) downloading. ![]()
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